8 Bit Games – Lately I’ve seen thousands of indie games of all kinds. And I’ve seen that almost a third of all published indie games are made in the graphical style of 8-bit games.

8-bit is not a new trend among modern indie developers. The nostalgic Dandy tone began in the early 2000s and peaked in 2010 with the release of Super Meat Boy, a 2D platformer ideal for 8-bit gaming.

8 Bit Games

8 Bit Games

After that, the market was flooded with hundreds of old school games and quests, musicians began to write music reminiscent of the sound of the 80s, and designers created entire clothing collections with 8-page prints.

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Surprisingly, 10 years later, this trend is still popular. After the incredible success of Minecraft, the 8-bit developer seemed to have caught a second wind. The Minecraft phenomenon

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It can be said that there is not a single player who is not indifferent to Minecraft. Some consider it a game for the spoiled (they are a minority), while others put Minecraft on a pedestal in their personal ranking of their favorite computer games.

The history and vision of this game can be talked about endlessly. Someone suggested that Minecraft be included in the school curriculum, noting that the world of Minecraft can serve as a learning platform for creativity, imagination and understanding the principles of 3D modeling. It’s no wonder that Minecraft has gathered so many fans and imitators among Indian developers. I think it’s safe to say that a whole genre of Minecraft-style indie games has now emerged.

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Now I’m going to talk about the best “Minecraft” type chests to avoid sounding empty. Yes, there are not many such games “out of the box”.

A typical example of a Minecraft-type game is LEGO Worlds. This sandbox made by Dwarf Fortress also appeared before Minecraft, but it wasn’t popular. Castle Story combines elements of strategy and sandbox and appeared a little later.

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Graphical games like Minecraft should be different. This is an open world game where you have to survive, fight opponents, extract resources and create different things, but with artistic and realistic graphics.

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For example, a forest. Here you have to travel through the forest, find weapons, food, build a house and fight against various creatures that occupy this beautiful place and attack you at night.

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The player in Far Sky must live at the bottom of the ocean. To do this, he must explore the world around him, find food and weapons, and build things.

The second major subgenre of “8 bit” indie games is arcade games and quests modeled after Mario. They are popular because their developers are millennials who want to go back to childhood. Such games can run on any platform and device, and there are engines that allow even school children to create such games.

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In addition to 8-bit arcade games and quests, you’ll find pixel shooters, strategy games, and even interactive novels! In fact, if you visit Kickstarter or developer forums, you’ll notice that the 8-bit craze has taken over the world.

In general, if the phrase “indie game” reminds you of Mario or Minecraft, I recommend that you familiarize yourself with the development of FairWin and remember that there are other games in the world.

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The recent release of Lumo has proven that there is a lot of love not only for retro-themed games, but also for the isometric perspective that was popular on 8-bit computers in the mid-80s. Although Lumo creator Gareth Noyce credits the classic Head Over Heels as a major influence, there are many examples of how the genre inspired new gameplay and technological advancements in the 80s.

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3D Ant Attack was one of the earliest and most important examples of isometric games, but they didn’t really take off until the famous (and mysterious) software house Ultimate released Knight Lore in 1984. As rival developers discovered how to replicate similar techniques, it was inevitable that similar games would emerge, and many of them added little to the genre’s founding template. The ZX spectrum in particular was bad, but there were plenty of impressive and memorable isometric games that tried to break the mold.

Sandy White and Angela Sutherland’s Ant Attack took the basic premise – your partner, male or female, must be rescued from a city of ants – and turned it into an atmospheric and terrifying experience. White, who calls the graphic technique “soft hard,” is a sculptor by profession. Inspired by the movie Tron, White researched other 3D games on the market and decided to create his own world for the story to unfold. “The biggest problem was making sure it was fast enough, because some of the math algorithms were very difficult,” the programmer told Spectrum magazine in 1984. In order for Ant Attack to work for fun, the game had to be fast enough to be tense and exciting, and luckily, after 15 weeks of constant coding, White succeeded. You needed 167 keys to play it.

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The 7 Best 8 Bit Games Of All Time You Need To Play

It may not have been the first, but there’s no doubt that the Stamper Brothers classic is the father of the genre. He continued the adventures of Sabreman, who was plagued by the lycanthrope’s curse. The only cure lay in the hands of an ancient sorcerer who resided in a haunted castle of the same name, and there were many puzzles, traps, and stray beasts to hinder Sabreman’s progress. Using sophisticated techniques, Stamps overcame the problems with Ant Attack (aligning the sprites, simplifying the controls, and giving the graphics a well-defined, almost cartoony feel) and created a beautiful game that impressed the press and gamers alike. Visually, it’s nothing like it’s ever seen before, and Knight Lore will soon have comparable efforts from Ultimate.

Based on the creator’s love of detective stories, the film was the story of a gumbo hired to retrieve an incriminating tape from a crime scene. To help him is a friendly gangster Moll, the player has to watch out for his psychotic twin sister. The film’s theme isn’t the only thing that sets it apart; The game engine allowed his characters to communicate with funny speech bubbles, which he needed to get information from NPCs, a simple query element that used only 500 bytes of memory. The movie also used a new icon system that, while trendy and undeniably cool, doesn’t match the style of the game.

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Designed by Swedish developer Bo Jangeborg and powered by his Grax engine, Fairlight is set in a medieval hall and the lovingly crafted map revolves around Isvar, allowing him to escape his ancient map. They searched diligently for the Book of Light. the walls Fairlight’s inventions often involved skillful manipulation of his many objects, each of which had a unique weight and size. Combat was also important, as the castle dwellers often turned to Isvar, and there were also meals to cook, making Fairlight a popular RPG genre today.

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Alien 8 uses the same engine as Knight Lore’s predictable sci-fi setting and was developed in part at the same time as its popular parent. Expectations were high when Ultimate Filmation boasted a new updated engine for this sequel called 2. Not only did Movie 2 improve the engine’s sprites – adding color and detail – it also added a scrolling environment. Although seen as a (albeit crude) spin-off on Ant Attack two years ago, Nightshade and its Film 2 title Hanfright are a significant step forward in terms of gameplay. It marked another impressive technical expansion of the genre.

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While it may not have sat well with 8-bit fans considering the heavyweight company, Glider Rider certainly stood out enough to stand out from the crowd. It was an artificial island where the Abraxas Corporation was located. The player could effectively travel around the island on a motorcycle, but it didn’t help them complete the mission. There were ten reactors nearby that had to be taken out with grenades. However, they can only be launched after converting the bike into a suspension ply, a process achieved by riding down one of the island’s many mountains. In addition to the original concept and gameplay, Glider Rider also boasted a great soundtrack courtesy of David Whittaker and was brilliantly designed by Binary Design, brothers John and Ste Pickford.

The Great Escape is based on the wartime rather than the game

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