Video Game Illustrations – Chris Melissinos is a game expert and author of “The Art of Video Games: From Pac-Man to Mass Effect.” The opinions expressed in this article are those of the author.
I held onto the beast’s back in terror as I held on to anything that would prevent death. My sword was a brilliant piece of work, and after plunging deep it found its mark.
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Limbs according to The beautiful creature shook the world as it landed, lifeless and succumbing to gravity.
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He found himself staring into the beast’s eyes as his body shook from the final gasp of the abandoned soul as it rolled out of the crater.
But the “Shadow of the Colossus” video game didn’t allow me to engage in its story in any other way.
Indeed, The better you play the game. Worse for my actions: I experienced deep emotional involvement.
Exp. Video Game Art & Culture Magazine: Mass Production & Second Book: The Controller By Cory Schmitz — Kickstarter
The word ‘art’ and some immediate images: sculpture; story telling painting and illustration; Name some.
Video games exist as an amalgamation of many traditional art forms, where the player is no longer just an observer, but may be when admiring a painting on a wall or a statue on a plinth. Instead, the player is an active participant in pattern creation.
It’s not advisable for all video games to reach that level of emotion – the canvases it’s painted on may not be embraced by society as art. However, As an art form is still in its early stages; The rapid expansion of the medium to obtain the output deserves that definition.
Sorcerer’s Stone Video Game Promotional Artwork — Harry Potter Fan Zone
Video games emerged from engineering playgrounds in the 1950s and 60s and reached homes in the early 1970s.
This video game-playing generation, known as the “little kids,” were the first members of society to grow up with computers at home. They have their Atari Video Computer Systems; Intellivisions, They poured themselves into Apple IIs and ZX Spectrums.
Basic by today’s standards, these machines hold great story potential. If we can apply ourselves to learn how to talk to them, our ideas, We can see that stories and humanity can look back at us.
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Take “Missile Command,” released by Atari in 1980
Rethinking his views on the threat of the Cold War, Theurer decided to make his game one of defense. The six cities the player defends are in California, where Theurer lived at the time and suffered nightmares about the destruction he endured for years.
Here is a man who created a work inscribed with his morals and observations of the world around him, and who felt it. It is different from the experience of the person who brought it to the art world.
Gris| Video Game
Early game developers were no less ambitious than today, lacking the language and tools to fully communicate their stories. More than four decades later, artists and storytellers no longer have those limitations, and we never stop playing “bite the kids.”
From the childlike wonder of discovering the magic and joy in the world, like “Super Mario Brothers,” to games that explore the hopelessness of losing a child, like “The Dragon, Cancer,” video games are expressive. The full human experience.
In an age where technology no longer has significant limitations, Game developers have limited color palettes; restrictions; Or often deliberate restrictions are made, such as abstract imagery—limitations that are not artistic choices to enhance narrative and emotion.
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Important examples of this are the minimalist aesthetic in “Thomas was alone” that creates an emotional connection with geometric shapes, and the illusory universe that haunts the player in “Limbo”.
Because video games demand our attention and effort to actually engage with them; It’s easy to remove the buffer for non-players. Movies can last two hours and a book can take three days to read, but some video games require 40 or 50 hours of dedication to fully play their story.
Stories that reflect our world; to express our desires; questioning social norms; Many of these games feature stories that challenge our morals or simply exist to bring people together.
Celeste (video Game)
If we choose to include ourselves; Video games will emerge as not only an influential art form for the 21st century, but one of the most important in human history. It’s awards season here! There are many games that deserve to be recognized as television greats. Voted on by our editors and staff, Here are the best art-directed games of 2020, offering some of the year’s most screenshot-worthy moments.
Reviews Editor Zhiqing Wan: FromSoftware’s games aren’t typically pretty in the conventional sense of the word. Their games are often bad; It’s a little gross and at times a little disturbing to watch. But that doesn’t mean you can’t still find some beauty and uniqueness in FromSoft’s horrendous idea.
Demon’s Souls is getting a much-needed remake and facelift at the end of 2020 as a launch title for the PS5. Remastered by Bluepoint, known for adapting classic games and making them better, Demon’s Souls looks like the vision FromSoft had in mind a decade ago.
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Save for a few mistakes of art direction, like the Fat Official redesign, Everything else is kept intact, but it shines.
The small holes in the Tower Knight’s shield are now visible. He looks as menacing as ever, and iconic environments like the Shrine of Storms now have the grace and elegance to experience in 4K.
Staff Writer Ethan Anderson: The original Final Fantasy VII was first released in 1997 on the PlayStation. At that time, it was not exactly easy to describe the exact size and detail. This remake manages to effectively modernize the original vision; Then some are recreated.
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Final Fantasy VII Remake faithfully recreates the grand scale of Midgar that players saw years ago. The art direction of the game shows previously unseen lives everywhere. From quaint and homely neighborhoods to the bustling and glittering Wall Market.
The long corridor-like sections between the large areas don’t look very good or dramatic, but that’s a complaint that’s easily forgotten when looking down at the glowing reactors high up in the Shinra building. The sight will leave you in awe.
Whether you’re a fan with high expectations or not. Whether you’re an inquisitive newbie, Final Fantasy VII Remake rarely disappoints in the art department. It’s sure to deliver some of the best game art guides of 2020.
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Staff Writer Ethan Anderson: The art design in The Last of Us Part II certainly succeeds in what it sets out to achieve from a realistic and visual perspective above all else. Naughty Dog can use technology to their satisfaction in ways rarely seen in other games.
Going for realism doesn’t always work if the art direction isn’t top-notch across the board, but The Last of Us Part II nails it.
The story of revenge and violence is already dark, but the sadistic tone presented in his world really fits the bill by revealing the inner feelings of the characters.
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You will have the environments shown to you in photo mode almost every time you change locations. Whether it’s in the Jackson settlement or the lush version of Seattle where the game sinks. There’s always a photo opportunity around the corner.
News Editor Giuseppe Nelva: I haven’t seen many games as breathtaking as Ghost of Tsushima. Although the technology is present in the visuals of Sucker Punch’s game, It is his art direction that can be the biggest factor in what I believe is the most beautiful representation of ancient Japan ever seen in modern media.
Everything in Ghost of Tsushima’s artistic expression contributes to the creation of what can only be described as visual poetry. If someone dares to insist to my face that games are not art. This is definitely going to be one of the instances where I fight back against them.
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I can’t count the hours I’ve spent in photo mode trying to capture the perfect sunset with the leaves swirling in the wind around Jin Sakai. I am not alone.
The greatest testament to a game’s artistic value is how it can inspire a desire to create, even in someone as hopelessly uncreative as myself.
Staff Writer Ethan Anderson: Ori and the Will of the Wisps is a screenshot-worthy experience. Every second of this game. From the title screen to the end credits, it’s amazing.
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